152 lines
6.7 KiB
JavaScript
152 lines
6.7 KiB
JavaScript
/* ***********************************************************
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* This file was automatically generated on 2016-02-10. *
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* *
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* JavaScript Bindings Version 2.0.8 *
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* *
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* If you have a bugfix for this file and want to commit it, *
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* please fix the bug in the generator. You can find a link *
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* to the generators git repository on tinkerforge.com *
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*************************************************************/
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var Device = require('./Device');
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BrickletUVLight.DEVICE_IDENTIFIER = 265;
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BrickletUVLight.DEVICE_DISPLAY_NAME = 'UV Light Bricklet';
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BrickletUVLight.CALLBACK_UV_LIGHT = 8;
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BrickletUVLight.CALLBACK_UV_LIGHT_REACHED = 9;
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BrickletUVLight.FUNCTION_GET_UV_LIGHT = 1;
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BrickletUVLight.FUNCTION_SET_UV_LIGHT_CALLBACK_PERIOD = 2;
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BrickletUVLight.FUNCTION_GET_UV_LIGHT_CALLBACK_PERIOD = 3;
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BrickletUVLight.FUNCTION_SET_UV_LIGHT_CALLBACK_THRESHOLD = 4;
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BrickletUVLight.FUNCTION_GET_UV_LIGHT_CALLBACK_THRESHOLD = 5;
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BrickletUVLight.FUNCTION_SET_DEBOUNCE_PERIOD = 6;
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BrickletUVLight.FUNCTION_GET_DEBOUNCE_PERIOD = 7;
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BrickletUVLight.FUNCTION_GET_IDENTITY = 255;
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BrickletUVLight.THRESHOLD_OPTION_OFF = 'x';
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BrickletUVLight.THRESHOLD_OPTION_OUTSIDE = 'o';
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BrickletUVLight.THRESHOLD_OPTION_INSIDE = 'i';
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BrickletUVLight.THRESHOLD_OPTION_SMALLER = '<';
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BrickletUVLight.THRESHOLD_OPTION_GREATER = '>';
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function BrickletUVLight(uid, ipcon) {
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//Measures UV light
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/*
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Creates an object with the unique device ID *uid* and adds it to
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the IP Connection *ipcon*.
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*/
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Device.call(this, this, uid, ipcon);
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BrickletUVLight.prototype = Object.create(Device);
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this.responseExpected = {};
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this.callbackFormats = {};
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this.APIVersion = [2, 0, 0];
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this.responseExpected[BrickletUVLight.FUNCTION_GET_UV_LIGHT] = Device.RESPONSE_EXPECTED_ALWAYS_TRUE;
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this.responseExpected[BrickletUVLight.FUNCTION_SET_UV_LIGHT_CALLBACK_PERIOD] = Device.RESPONSE_EXPECTED_TRUE;
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this.responseExpected[BrickletUVLight.FUNCTION_GET_UV_LIGHT_CALLBACK_PERIOD] = Device.RESPONSE_EXPECTED_ALWAYS_TRUE;
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this.responseExpected[BrickletUVLight.FUNCTION_SET_UV_LIGHT_CALLBACK_THRESHOLD] = Device.RESPONSE_EXPECTED_TRUE;
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this.responseExpected[BrickletUVLight.FUNCTION_GET_UV_LIGHT_CALLBACK_THRESHOLD] = Device.RESPONSE_EXPECTED_ALWAYS_TRUE;
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this.responseExpected[BrickletUVLight.FUNCTION_SET_DEBOUNCE_PERIOD] = Device.RESPONSE_EXPECTED_TRUE;
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this.responseExpected[BrickletUVLight.FUNCTION_GET_DEBOUNCE_PERIOD] = Device.RESPONSE_EXPECTED_ALWAYS_TRUE;
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this.responseExpected[BrickletUVLight.CALLBACK_UV_LIGHT] = Device.RESPONSE_EXPECTED_ALWAYS_FALSE;
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this.responseExpected[BrickletUVLight.CALLBACK_UV_LIGHT_REACHED] = Device.RESPONSE_EXPECTED_ALWAYS_FALSE;
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this.responseExpected[BrickletUVLight.FUNCTION_GET_IDENTITY] = Device.RESPONSE_EXPECTED_ALWAYS_TRUE;
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this.callbackFormats[BrickletUVLight.CALLBACK_UV_LIGHT] = 'I';
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this.callbackFormats[BrickletUVLight.CALLBACK_UV_LIGHT_REACHED] = 'I';
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this.getUVLight = function(returnCallback, errorCallback) {
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/*
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Returns the UV light intensity of the sensor, the intensity is given
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in µW/cm².
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To get UV Index you have to divide the value by 250. For example, a UV Light
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intensity of 500µW/cm² is equivalent to an UV Index of 2.
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If you want to get the intensity periodically, it is recommended to use the
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callback :func:`UVLight` and set the period with
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:func:`SetUVLightCallbackPeriod`.
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*/
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this.ipcon.sendRequest(this, BrickletUVLight.FUNCTION_GET_UV_LIGHT, [], '', 'I', returnCallback, errorCallback);
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};
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this.setUVLightCallbackPeriod = function(period, returnCallback, errorCallback) {
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/*
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Sets the period in ms with which the :func:`UVLight` callback is triggered
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periodically. A value of 0 turns the callback off.
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:func:`UVLight` is only triggered if the intensity has changed since the
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last triggering.
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The default value is 0.
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*/
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this.ipcon.sendRequest(this, BrickletUVLight.FUNCTION_SET_UV_LIGHT_CALLBACK_PERIOD, [period], 'I', '', returnCallback, errorCallback);
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};
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this.getUVLightCallbackPeriod = function(returnCallback, errorCallback) {
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/*
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Returns the period as set by :func:`SetUVLightCallbackPeriod`.
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*/
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this.ipcon.sendRequest(this, BrickletUVLight.FUNCTION_GET_UV_LIGHT_CALLBACK_PERIOD, [], '', 'I', returnCallback, errorCallback);
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};
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this.setUVLightCallbackThreshold = function(option, min, max, returnCallback, errorCallback) {
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/*
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Sets the thresholds for the :func:`UVLightReached` callback.
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The following options are possible:
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.. csv-table::
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:header: "Option", "Description"
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:widths: 10, 100
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"'x'", "Callback is turned off"
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"'o'", "Callback is triggered when the intensity is *outside* the min and max values"
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"'i'", "Callback is triggered when the intensity is *inside* the min and max values"
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"'<'", "Callback is triggered when the intensity is smaller than the min value (max is ignored)"
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"'>'", "Callback is triggered when the intensity is greater than the min value (max is ignored)"
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The default value is ('x', 0, 0).
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*/
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this.ipcon.sendRequest(this, BrickletUVLight.FUNCTION_SET_UV_LIGHT_CALLBACK_THRESHOLD, [option, min, max], 'c I I', '', returnCallback, errorCallback);
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};
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this.getUVLightCallbackThreshold = function(returnCallback, errorCallback) {
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/*
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Returns the threshold as set by :func:`SetUVLightCallbackThreshold`.
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*/
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this.ipcon.sendRequest(this, BrickletUVLight.FUNCTION_GET_UV_LIGHT_CALLBACK_THRESHOLD, [], '', 'c I I', returnCallback, errorCallback);
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};
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this.setDebouncePeriod = function(debounce, returnCallback, errorCallback) {
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/*
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Sets the period in ms with which the threshold callbacks
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* :func:`UVLightReached`,
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are triggered, if the thresholds
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* :func:`SetUVLightCallbackThreshold`,
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keep being reached.
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The default value is 100.
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*/
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this.ipcon.sendRequest(this, BrickletUVLight.FUNCTION_SET_DEBOUNCE_PERIOD, [debounce], 'I', '', returnCallback, errorCallback);
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};
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this.getDebouncePeriod = function(returnCallback, errorCallback) {
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/*
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Returns the debounce period as set by :func:`SetDebouncePeriod`.
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*/
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this.ipcon.sendRequest(this, BrickletUVLight.FUNCTION_GET_DEBOUNCE_PERIOD, [], '', 'I', returnCallback, errorCallback);
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};
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this.getIdentity = function(returnCallback, errorCallback) {
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/*
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Returns the UID, the UID where the Bricklet is connected to,
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the position, the hardware and firmware version as well as the
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device identifier.
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The position can be 'a', 'b', 'c' or 'd'.
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The device identifier numbers can be found :ref:`here <device_identifier>`.
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|device_identifier_constant|
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*/
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this.ipcon.sendRequest(this, BrickletUVLight.FUNCTION_GET_IDENTITY, [], '', 's8 s8 c B3 B3 H', returnCallback, errorCallback);
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};
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}
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module.exports = BrickletUVLight;
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