Tinkerforge-NodeJS/Tinkerforge/BrickletUVLight.js
2016-03-09 21:35:32 +01:00

152 lines
6.7 KiB
JavaScript

/* ***********************************************************
* This file was automatically generated on 2016-02-10. *
* *
* JavaScript Bindings Version 2.0.8 *
* *
* If you have a bugfix for this file and want to commit it, *
* please fix the bug in the generator. You can find a link *
* to the generators git repository on tinkerforge.com *
*************************************************************/
var Device = require('./Device');
BrickletUVLight.DEVICE_IDENTIFIER = 265;
BrickletUVLight.DEVICE_DISPLAY_NAME = 'UV Light Bricklet';
BrickletUVLight.CALLBACK_UV_LIGHT = 8;
BrickletUVLight.CALLBACK_UV_LIGHT_REACHED = 9;
BrickletUVLight.FUNCTION_GET_UV_LIGHT = 1;
BrickletUVLight.FUNCTION_SET_UV_LIGHT_CALLBACK_PERIOD = 2;
BrickletUVLight.FUNCTION_GET_UV_LIGHT_CALLBACK_PERIOD = 3;
BrickletUVLight.FUNCTION_SET_UV_LIGHT_CALLBACK_THRESHOLD = 4;
BrickletUVLight.FUNCTION_GET_UV_LIGHT_CALLBACK_THRESHOLD = 5;
BrickletUVLight.FUNCTION_SET_DEBOUNCE_PERIOD = 6;
BrickletUVLight.FUNCTION_GET_DEBOUNCE_PERIOD = 7;
BrickletUVLight.FUNCTION_GET_IDENTITY = 255;
BrickletUVLight.THRESHOLD_OPTION_OFF = 'x';
BrickletUVLight.THRESHOLD_OPTION_OUTSIDE = 'o';
BrickletUVLight.THRESHOLD_OPTION_INSIDE = 'i';
BrickletUVLight.THRESHOLD_OPTION_SMALLER = '<';
BrickletUVLight.THRESHOLD_OPTION_GREATER = '>';
function BrickletUVLight(uid, ipcon) {
//Measures UV light
/*
Creates an object with the unique device ID *uid* and adds it to
the IP Connection *ipcon*.
*/
Device.call(this, this, uid, ipcon);
BrickletUVLight.prototype = Object.create(Device);
this.responseExpected = {};
this.callbackFormats = {};
this.APIVersion = [2, 0, 0];
this.responseExpected[BrickletUVLight.FUNCTION_GET_UV_LIGHT] = Device.RESPONSE_EXPECTED_ALWAYS_TRUE;
this.responseExpected[BrickletUVLight.FUNCTION_SET_UV_LIGHT_CALLBACK_PERIOD] = Device.RESPONSE_EXPECTED_TRUE;
this.responseExpected[BrickletUVLight.FUNCTION_GET_UV_LIGHT_CALLBACK_PERIOD] = Device.RESPONSE_EXPECTED_ALWAYS_TRUE;
this.responseExpected[BrickletUVLight.FUNCTION_SET_UV_LIGHT_CALLBACK_THRESHOLD] = Device.RESPONSE_EXPECTED_TRUE;
this.responseExpected[BrickletUVLight.FUNCTION_GET_UV_LIGHT_CALLBACK_THRESHOLD] = Device.RESPONSE_EXPECTED_ALWAYS_TRUE;
this.responseExpected[BrickletUVLight.FUNCTION_SET_DEBOUNCE_PERIOD] = Device.RESPONSE_EXPECTED_TRUE;
this.responseExpected[BrickletUVLight.FUNCTION_GET_DEBOUNCE_PERIOD] = Device.RESPONSE_EXPECTED_ALWAYS_TRUE;
this.responseExpected[BrickletUVLight.CALLBACK_UV_LIGHT] = Device.RESPONSE_EXPECTED_ALWAYS_FALSE;
this.responseExpected[BrickletUVLight.CALLBACK_UV_LIGHT_REACHED] = Device.RESPONSE_EXPECTED_ALWAYS_FALSE;
this.responseExpected[BrickletUVLight.FUNCTION_GET_IDENTITY] = Device.RESPONSE_EXPECTED_ALWAYS_TRUE;
this.callbackFormats[BrickletUVLight.CALLBACK_UV_LIGHT] = 'I';
this.callbackFormats[BrickletUVLight.CALLBACK_UV_LIGHT_REACHED] = 'I';
this.getUVLight = function(returnCallback, errorCallback) {
/*
Returns the UV light intensity of the sensor, the intensity is given
in µW/cm².
To get UV Index you have to divide the value by 250. For example, a UV Light
intensity of 500µW/cm² is equivalent to an UV Index of 2.
If you want to get the intensity periodically, it is recommended to use the
callback :func:`UVLight` and set the period with
:func:`SetUVLightCallbackPeriod`.
*/
this.ipcon.sendRequest(this, BrickletUVLight.FUNCTION_GET_UV_LIGHT, [], '', 'I', returnCallback, errorCallback);
};
this.setUVLightCallbackPeriod = function(period, returnCallback, errorCallback) {
/*
Sets the period in ms with which the :func:`UVLight` callback is triggered
periodically. A value of 0 turns the callback off.
:func:`UVLight` is only triggered if the intensity has changed since the
last triggering.
The default value is 0.
*/
this.ipcon.sendRequest(this, BrickletUVLight.FUNCTION_SET_UV_LIGHT_CALLBACK_PERIOD, [period], 'I', '', returnCallback, errorCallback);
};
this.getUVLightCallbackPeriod = function(returnCallback, errorCallback) {
/*
Returns the period as set by :func:`SetUVLightCallbackPeriod`.
*/
this.ipcon.sendRequest(this, BrickletUVLight.FUNCTION_GET_UV_LIGHT_CALLBACK_PERIOD, [], '', 'I', returnCallback, errorCallback);
};
this.setUVLightCallbackThreshold = function(option, min, max, returnCallback, errorCallback) {
/*
Sets the thresholds for the :func:`UVLightReached` callback.
The following options are possible:
.. csv-table::
:header: "Option", "Description"
:widths: 10, 100
"'x'", "Callback is turned off"
"'o'", "Callback is triggered when the intensity is *outside* the min and max values"
"'i'", "Callback is triggered when the intensity is *inside* the min and max values"
"'<'", "Callback is triggered when the intensity is smaller than the min value (max is ignored)"
"'>'", "Callback is triggered when the intensity is greater than the min value (max is ignored)"
The default value is ('x', 0, 0).
*/
this.ipcon.sendRequest(this, BrickletUVLight.FUNCTION_SET_UV_LIGHT_CALLBACK_THRESHOLD, [option, min, max], 'c I I', '', returnCallback, errorCallback);
};
this.getUVLightCallbackThreshold = function(returnCallback, errorCallback) {
/*
Returns the threshold as set by :func:`SetUVLightCallbackThreshold`.
*/
this.ipcon.sendRequest(this, BrickletUVLight.FUNCTION_GET_UV_LIGHT_CALLBACK_THRESHOLD, [], '', 'c I I', returnCallback, errorCallback);
};
this.setDebouncePeriod = function(debounce, returnCallback, errorCallback) {
/*
Sets the period in ms with which the threshold callbacks
* :func:`UVLightReached`,
are triggered, if the thresholds
* :func:`SetUVLightCallbackThreshold`,
keep being reached.
The default value is 100.
*/
this.ipcon.sendRequest(this, BrickletUVLight.FUNCTION_SET_DEBOUNCE_PERIOD, [debounce], 'I', '', returnCallback, errorCallback);
};
this.getDebouncePeriod = function(returnCallback, errorCallback) {
/*
Returns the debounce period as set by :func:`SetDebouncePeriod`.
*/
this.ipcon.sendRequest(this, BrickletUVLight.FUNCTION_GET_DEBOUNCE_PERIOD, [], '', 'I', returnCallback, errorCallback);
};
this.getIdentity = function(returnCallback, errorCallback) {
/*
Returns the UID, the UID where the Bricklet is connected to,
the position, the hardware and firmware version as well as the
device identifier.
The position can be 'a', 'b', 'c' or 'd'.
The device identifier numbers can be found :ref:`here <device_identifier>`.
|device_identifier_constant|
*/
this.ipcon.sendRequest(this, BrickletUVLight.FUNCTION_GET_IDENTITY, [], '', 's8 s8 c B3 B3 H', returnCallback, errorCallback);
};
}
module.exports = BrickletUVLight;