101 lines
4.6 KiB
JavaScript
101 lines
4.6 KiB
JavaScript
/* ***********************************************************
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* This file was automatically generated on 2016-02-10. *
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* *
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* JavaScript Bindings Version 2.0.8 *
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* *
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* If you have a bugfix for this file and want to commit it, *
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* please fix the bug in the generator. You can find a link *
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* to the generators git repository on tinkerforge.com *
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*************************************************************/
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var Device = require('./Device');
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BrickletSolidStateRelay.DEVICE_IDENTIFIER = 244;
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BrickletSolidStateRelay.DEVICE_DISPLAY_NAME = 'Solid State Relay Bricklet';
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BrickletSolidStateRelay.CALLBACK_MONOFLOP_DONE = 5;
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BrickletSolidStateRelay.FUNCTION_SET_STATE = 1;
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BrickletSolidStateRelay.FUNCTION_GET_STATE = 2;
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BrickletSolidStateRelay.FUNCTION_SET_MONOFLOP = 3;
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BrickletSolidStateRelay.FUNCTION_GET_MONOFLOP = 4;
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BrickletSolidStateRelay.FUNCTION_GET_IDENTITY = 255;
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function BrickletSolidStateRelay(uid, ipcon) {
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//Controls AC and DC Solid State Relays
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/*
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Creates an object with the unique device ID *uid* and adds it to
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the IP Connection *ipcon*.
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*/
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Device.call(this, this, uid, ipcon);
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BrickletSolidStateRelay.prototype = Object.create(Device);
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this.responseExpected = {};
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this.callbackFormats = {};
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this.APIVersion = [2, 0, 0];
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this.responseExpected[BrickletSolidStateRelay.FUNCTION_SET_STATE] = Device.RESPONSE_EXPECTED_FALSE;
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this.responseExpected[BrickletSolidStateRelay.FUNCTION_GET_STATE] = Device.RESPONSE_EXPECTED_ALWAYS_TRUE;
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this.responseExpected[BrickletSolidStateRelay.FUNCTION_SET_MONOFLOP] = Device.RESPONSE_EXPECTED_FALSE;
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this.responseExpected[BrickletSolidStateRelay.FUNCTION_GET_MONOFLOP] = Device.RESPONSE_EXPECTED_ALWAYS_TRUE;
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this.responseExpected[BrickletSolidStateRelay.CALLBACK_MONOFLOP_DONE] = Device.RESPONSE_EXPECTED_ALWAYS_FALSE;
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this.responseExpected[BrickletSolidStateRelay.FUNCTION_GET_IDENTITY] = Device.RESPONSE_EXPECTED_ALWAYS_TRUE;
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this.callbackFormats[BrickletSolidStateRelay.CALLBACK_MONOFLOP_DONE] = '?';
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this.setState = function(state, returnCallback, errorCallback) {
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/*
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Sets the state of the relays *true* means on and *false* means off.
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Running monoflop timers will be overwritten if this function is called.
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The default value is *false*.
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*/
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this.ipcon.sendRequest(this, BrickletSolidStateRelay.FUNCTION_SET_STATE, [state], '?', '', returnCallback, errorCallback);
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};
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this.getState = function(returnCallback, errorCallback) {
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/*
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Returns the state of the relay, *true* means on and *false* means off.
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*/
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this.ipcon.sendRequest(this, BrickletSolidStateRelay.FUNCTION_GET_STATE, [], '', '?', returnCallback, errorCallback);
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};
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this.setMonoflop = function(state, time, returnCallback, errorCallback) {
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/*
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The first parameter is the desired state of the relay (*true* means on
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and *false* means off). The second parameter indicates the time (in ms) that
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the relay should hold the state.
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If this function is called with the parameters (true, 1500):
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The relay will turn on and in 1.5s it will turn off again.
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A monoflop can be used as a failsafe mechanism. For example: Lets assume you
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have a RS485 bus and a Solid State Relay Bricklet connected to one of the slave
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stacks. You can now call this function every second, with a time parameter
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of two seconds. The relay will be on all the time. If now the RS485
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connection is lost, the relay will turn off in at most two seconds.
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*/
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this.ipcon.sendRequest(this, BrickletSolidStateRelay.FUNCTION_SET_MONOFLOP, [state, time], '? I', '', returnCallback, errorCallback);
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};
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this.getMonoflop = function(returnCallback, errorCallback) {
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/*
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Returns the current state and the time as set by
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:func:`SetMonoflop` as well as the remaining time until the state flips.
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If the timer is not running currently, the remaining time will be returned
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as 0.
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*/
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this.ipcon.sendRequest(this, BrickletSolidStateRelay.FUNCTION_GET_MONOFLOP, [], '', '? I I', returnCallback, errorCallback);
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};
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this.getIdentity = function(returnCallback, errorCallback) {
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/*
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Returns the UID, the UID where the Bricklet is connected to,
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the position, the hardware and firmware version as well as the
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device identifier.
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The position can be 'a', 'b', 'c' or 'd'.
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The device identifier numbers can be found :ref:`here <device_identifier>`.
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|device_identifier_constant|
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*/
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this.ipcon.sendRequest(this, BrickletSolidStateRelay.FUNCTION_GET_IDENTITY, [], '', 's8 s8 c B3 B3 H', returnCallback, errorCallback);
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};
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}
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module.exports = BrickletSolidStateRelay;
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